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Posted: Sat Sep 1st, 2012 02:34 pm |
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1st Post |
Posted: Sat Sep 1st, 2012 03:42 pm |
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2nd Post |
Herb Kephart
Moderator

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Great modeling, lousy backdrop effect.
Herb 
____________________ Fix it again, Mr Gates--it still works!"
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Posted: Sat Sep 1st, 2012 05:22 pm |
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3rd Post |
W C Greene
Moderator

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Well, I think the backdrop looks OK, my buddy Mopman has a far better one and it doesn't have any exotic lighting effects. But then maybe I am prejudiced. Poor old me, I don't have any backdrops, just trees and Muj's house.
Woodie
____________________ It doesn't matter if you win or lose, its' how you rig the game.
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Posted: Sat Sep 1st, 2012 10:22 pm |
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4th Post |
danpickard
Registered

Joined: | Sun Sep 9th, 2007 |
Location: | Australia |
Posts: | 244 |
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The low lights behind the scenery I've seen a number of times, but usually used for either sunrise, sunset, or night effects. Not so mush a daytime effect as on the Bar Mills layout, where the effort in those pics goes a bit un-noticed.
Have seen blue rope lights used for a night time horizon glow, or a dark orange rope (or paintd fluro even) for nice sunset/sunrise glows coming over the horizon.
Its other use is to try and wash out backdrop shadows from the main light source, created by foreground trees and structures, but I've usually been able to work around this problem with the backdrop painted to suit where those shadows might fall.
Cheers,
Dan Pickard
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Posted: Mon Nov 5th, 2012 10:44 pm |
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5th Post |
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